Devlog
What has changed, newest first. The full change history lives inside the game under WHAT'S NEW — this is the version with room to explain itself.
18 August 2026
Legendary fish used to arrive on a timer, which meant the fish you got was never the fish you went after — and twenty-one others stayed unobtainable however long you fished.
They are places now. A message in a bottle drifts in while you fish; it carries a clue naming a real landmark, a real bearing and a real distance. The water it points at holds a mark you cannot see until you are almost on top of it, and the sea tells you how close you are on the way in. Find it, steer into it, and fight what is down there.
All twenty-two of them have one.
18 August 2026
Fishing, the market and the workshop are free for ever — a whole loop on its own, and not a timer or a trial. One payment opens the woods, the mine, the croft, the three refineries and every island past the home waters.
17 August 2026
The mine used to stop giving at depth 18 and stopped changing at 23, so depth 25 and depth 124 were the same game. Ore now arrives and LEAVES on its own band, ten new seams open between 22 and 100, and five fossils are handed over at 100, 200, 300, 400 and 500.