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The bank, crates and selling

Bank slots, crate sizes, the armory and merchant prices.

Inventory has three pages: Tools, Equipment and Bank. Tap the Inventory button again to flip through them. The bank sorts materials by the skill that makes them, in tier order left to right.

The bank starts with 30 slots; buy more 5 at a time. Each item's crate holds 500 at first; Bigger Crates doubles it each level: 500, 1,000, 2,000, 4,000, 8,000, 16,000, 32,000, 64,000. Whatever has no room (a full crate, or no free slot) is sold for its price rather than lost.

Crafted gear goes in the armory instead: 30 pieces, +10 per Bigger Armory level and +2 per Bigger Storerooms guild perk. Tools have their own armory.

Selling

Raw materials (bars, cloth, hides, leather, logs, ore, scraps) sell to the merchant at 25% of their price. Everything else sells at full price. Their full worth comes from crafting them into gear and selling that in your shop. The Junk Merchant sells junk the moment you get it.