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Contracts, regulars and bounties

Customer contracts, regulars' loyalty and hunting bounties.

Contracts

Customers post contracts for a specific piece at your best tier or one below, and they can ask for real stats the piece can roll. A new one turns up every 8 minutes, up to 3 open, and you can put 3 aside for later. Contracts pay well, more the higher the tier. Hand over a piece from your armory or straight off a shelf; never a locked or worn one. Filling one pours its gold into the middle of the screen, then into your purse.

Regulars

Named regulars visit as your reputation grows, and post most of your contracts, for their own kind of armour. Fill them and they grow loyal:

Each heart makes them pay 12% more. As each heart fills they leave a gift:

Hunting bounties

The hunting board always has 3 bounties up for monsters you can reach: 15–40 kills of a monster, or 2–4 of a boss. They pay need × (level × 7 + 25) gold (× 60 for a boss), plus reputation. You can swap one bounty an hour.

Guild orders

Once you've joined a guild house it asks for goods too: see Guilds.