Vitality
Vitality
Vitality is trained by every fight, whatever the style. It grows your health, and every 10 levels adds a dish to your food pouch (10 to start). See Combat.
Perks
Every 5 levels you pick one of three perks (see Perks).
| Perk | Rarity | Picks | Effect |
|---|---|---|---|
Old Hand | Common | 99 | +1% max HP. |
Steady Breath | Common | 4 | Regenerate health 10% faster during fights. |
Toughness | Common | 5 | +6% max HP. |
Deep Pockets | Uncommon | 2 | Your food pouch holds 2 more dishes. |
Guard | Uncommon | 4 | Take 4% less damage. |
Well Fed | Uncommon | 3 | Dishes heal 15% more. |
Bloodline | Rare | 3 | Heal 1% of the damage you deal. |
Endurance | Rare | 3 | +8% Vitality XP. |
Second Wind | Rare | 3 | Heal 2% of max HP on each kill. |
Last Stand | Epic | 1 | Once per monster, a killing blow leaves you at 1 HP instead. |
Marks
Small permanent bonuses on the way to 99:
| Level | Mark | Bonus |
|---|---|---|
| 75 | Adept's Mark | +1.2% max HP |
| 90 | Expert's Mark | +2.5% max HP |
| 99 | Master's Mark | +5% max HP |
What links here (14)
Guides: Combat · Getting started · Perks · Skills and XP
Perks: Bloodline · Deep Pockets · Endurance · Guard · Last Stand · Old Hand · Second Wind · Steady Breath · Toughness · Well Fed

ShopHaven Idle
Old Hand
Deep Pockets
Guard
Endurance