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Vitality

Vitality

Vitality is trained by every fight, whatever the style. It grows your health, and every 10 levels adds a dish to your food pouch (10 to start). See Combat.

Perks

Every 5 levels you pick one of three perks (see Perks).

PerkRarityPicksEffect
Old HandCommon99+1% max HP.
Steady BreathCommon4Regenerate health 10% faster during fights.
ToughnessCommon5+6% max HP.
Deep PocketsUncommon2Your food pouch holds 2 more dishes.
GuardUncommon4Take 4% less damage.
Well FedUncommon3Dishes heal 15% more.
BloodlineRare3Heal 1% of the damage you deal.
EnduranceRare3+8% Vitality XP.
Second WindRare3Heal 2% of max HP on each kill.
Last StandEpic1Once per monster, a killing blow leaves you at 1 HP instead.

Marks

Small permanent bonuses on the way to 99:

LevelMarkBonus
75Adept's Mark+1.2% max HP
90Expert's Mark+2.5% max HP
99Master's Mark+5% max HP