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Fleshing Knife

The Tanning tool. Make one at the Tinkering bench; it hangs on your tool belt and works every time you do Tanning. Nothing is worn: armour is for fighting only. See Tools and Tinkering.

Its bonuses

  • Speed: each action is quicker.
  • Luck: a chance each action gives more than one.
  • Thrift: a chance an action uses no materials.

Each tool rolls a quality, Crude to Mythic, like gear. A better tier and a better quality both mean bigger numbers. Each bonus rolls between 80% and 100% of its quality's share of the tier's best.

Tiers

ToolLevelMaterialsXPBest SpeedBest LuckBest Thrift
Copper Fleshing Knife12 × Copper Bar, 2 × Rugged Leather9.612.5%7.5%6.2%
Iron Fleshing Knife102 × Iron Bar, 2 × Sturdy Leather1817.5%10.5%8.8%
Steel Fleshing Knife202 × Steel Bar, 2 × Hardened Leather3022.5%13.5%11.2%
Cobalt Fleshing Knife352 × Cobalt Bar, 2 × Scaled Leather45.628.5%17.1%14.2%
Silversteel Fleshing Knife502 × Silversteel Bar, 2 × Shadow Leather75.635.0%21.0%17.5%
Starmetal Fleshing Knife702 × Starmetal Bar, 2 × Drakeskin Leather124.842.0%25.2%21.0%
Voidsteel Fleshing Knife852 × Voidsteel Bar, 2 × Voidhide Leather176.450.0%30.0%25.0%

Best is a Mythic's top roll at that tier.

By quality

QualityShare of the tier's best
Crude22.2%
Standard27.8%
Fine33.3%
Exceptional40.3%
Masterwork50.0%
Legendary63.9%
Mythic100.0%

Its pattern

With a Tanner's Pattern in your bank, Tinkering makes the tool one quality better and uses the pattern up (up to Legendary; a Mythic only comes from the roll). Switch it off at the bench to save it.

Spares

Your tool belt holds the one you use for each skill; spares sit in the tool armory. A spare is salvaged, never sold: about half its materials come back, plus a third of the Tinkering XP it took to make. You can keep up to 60 tools.

Other tools

Axe · Pickaxe · Sickle · Skinning Knife · Tongs · Shuttle