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Stats and bonuses

The seven stats a piece can roll, the main stat, and how big they get.

A crafted piece has no stats of its own: everything is rolled. It rolls one stat per tier, its main stat first, then others at random, each once. A piece is named after its strongest roll: a Fine Iron Helm of Warding.

The stats

StatNameKindPrizedMain stat ofLiked by
Damageof MightFlat×1.2Amulet, Bow, Cape, Ring, Staff, SwordWarrior, Knight
Accuracyof PrecisionFlat×0.9—Ranger, Scholar
Defenceof WardingFlat×0.9Boots, Bracers, Chaps, Coif, Gauntlets, Gloves, Helm, Hood, Jerkin, Kite Shield, Platebody, Platelegs, Robe, Robe Skirt, Sabatons, SlippersWarrior, Knight, Merchant
Max HPof VigorFlat×0.8—Warrior, Adventurer, Merchant
Crit chanceof Ruin%×1.7—Ranger, Noble, Knight
Lifestealof the Leech%×2—Mage, Noble, Scholar
Attack Speedof Haste%×1.1—Mage, Adventurer, Noble

How many

Tier1234567
Stats rolled1234567

How big they roll

Each stat rolls somewhere in its quality's band for the piece's tier. High rolls are rarer than low ones, and the very top is a PERFECT. Every crafted piece's page has its exact ranges.

What they're worth

A piece's worth is its materials × 2.2 × its quality's worth multiplier, then each stat adds (0.15 + 0.3 × roll²) × how prized it is, where roll is 0 for the lowest and 1 for a perfect roll. Set pieces are worth 1.8× on top. Customers who like a stat pay up to 40% more for it.

Changing them

Reforge one stat at the anvil to push it higher (see Reforging).