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Stats and bonuses
The seven stats a piece can roll, the main stat, and how big they get.
A crafted piece has no stats of its own: everything is rolled. It rolls one stat per tier, its main stat first, then others at random, each once. A piece is named after its strongest roll: a Fine Iron Helm of Warding.
The stats
| Stat | Name | Kind | Prized | Main stat of | Liked by |
|---|---|---|---|---|---|
| Damage | of Might | Flat | ×1.2 | Amulet, Bow, Cape, Ring, Staff, Sword | Warrior, Knight |
| Accuracy | of Precision | Flat | ×0.9 | — | Ranger, Scholar |
| Defence | of Warding | Flat | ×0.9 | Boots, Bracers, Chaps, Coif, Gauntlets, Gloves, Helm, Hood, Jerkin, Kite Shield, Platebody, Platelegs, Robe, Robe Skirt, Sabatons, Slippers | Warrior, Knight, Merchant |
| Max HP | of Vigor | Flat | ×0.8 | — | Warrior, Adventurer, Merchant |
| Crit chance | of Ruin | % | ×1.7 | — | Ranger, Noble, Knight |
| Lifesteal | of the Leech | % | ×2 | — | Mage, Noble, Scholar |
| Attack Speed | of Haste | % | ×1.1 | — | Mage, Adventurer, Noble |
How many
| Tier | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
| Stats rolled | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
How big they roll
Each stat rolls somewhere in its quality's band for the piece's tier. High rolls are rarer than low ones, and the very top is a PERFECT. Every crafted piece's page has its exact ranges.
What they're worth
A piece's worth is its materials × 2.2 × its quality's worth multiplier, then each stat adds (0.15 + 0.3 × roll²) × how prized it is, where roll is 0 for the lowest and 1 for a perfect roll. Set pieces are worth 1.8× on top. Customers who like a stat pay up to 40% more for it.
Changing them
Reforge one stat at the anvil to push it higher (see Reforging).
What links here (8)
Bonuses: Accuracy · Attack Speed · Crit chance · Damage · Defence · Lifesteal · Max HP
Guides: Crafting and batches

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