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Cinder Imp

A level 62 monster of Emberpeak. It takes 25% more from Melee, and you land more often.

Health and max hit are at your own level. Each level you're below it adds 4% health, 5% damage and 2% defence; below you it never drops under a few of your hits.

Evolving

It starts as the Cinder Sprite. Beat it 150 times and it evolves for good into the Cinder Imp; 600 times and it becomes the Cinder Fiend. Each form is tougher, but worth more:

FormKillsHealthDamageGoldRare odds
Cinder Sprite0×1×1×1×1
Cinder Imp150×1.4×1.1×1.5×1.3
Cinder Fiend600×1.9×1.25×2.2×1.6

Drops

ItemQtyChance per kill
Bones120% (1 in 5)

Rare drops

ItemChance per kill
Emberpeak Sigil0.083% (1 in 1,200)
Ember Skull0.4% (1 in 250)
Phoenix Feather0.067% (1 in 1,500)
Drake Egg0.017% (1 in 6,000)

Rare odds rise with evolved forms, the Treasure Sense upgrade, Combat perks and some pets.

Champions

Every 12–18 kills, the next monster is a champion: 3× the health, 200% harder hits and a wind-up like a boss's, for 3 loot rolls, 4× the rare odds and 4× the gold.

Its baby

Now and then one you beat leaves its baby hiding under the rubble. Lift it gently and it's yours: the Cinder Imp. See Pets.