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The shop and pricing

Shelves, customers, prices, reputation, decor and upgrades.

Shelves

Put pieces out on your racks and tables and set a price. You start with 4 places; reputation adds one every 4 levels, and More Shelves and Display Tables add more, up to 26. Fill all flies each piece from your Inventory to its place. Pieces you've locked stay on display only. A shop-wide markup applies to every place you haven't priced by hand.

Customers

A customer walks in about every 60 seconds, sooner with reputation (+1% traffic a level), decor, guild perks, trophies and the Shop Sign. A new shop is the talk of the town: double the traffic at first, fading out by reputation 6. Up to 3 browse at once. Every type is as likely as the next, except King Dennis.

King Dennis

Once in a long while King Dennis pays a royal visit, with guards, a red carpet and a fanfare, and he waits for you to watch it. He buys the most expensive piece on display and pays 2× your price.

Prices

A buyer who can afford a piece decides whether the price is fair. Priced at its worth, they almost always buy; overpriced, less often, never below 12%. A stat they want counts the piece as 30% more valuable, and price-tolerance bonuses raise the bar.

Price vs worthChance they agree
0.7×100%
1×70%
1.2×50%
1.4×30%
1.6×12%
2×12%

When a piece sells, it shows in the middle of the screen with its gold, and the coins pour into your purse.

Reputation

Every sale gives reputation, doubled for set pieces. It brings bigger spenders, more places to sell, more traffic, the regulars, shop perks every 3 levels, the Apprentice at 8 and Grand upgrade levels at 25.

Your shop pet

One of your pets can roam the shop. Each kind gives the shop its own small bonus, and you can tap it once a day for a little XP.

Trophies

Every boss you beat hangs its trophy on your wall, with a bonus for your shop. See Bosses and trophies.

Decor

Decor shows in the room and helps a little. Every piece you own keeps helping, shown or not. Pick your shop's window in Decor too.

DecorSpotCostRepEffect
Olive RugRug2,5000Somewhere to wipe your boots: 4% more customers.
Potted PlantPlant3,0000A bit of green by the door: 8% more customers.
Bluebell TreePlant4,0001Blue blossom by the door: 5% more customers.
Silver CandlesOn the counter5,0001Candlelight on the counter: customers accept prices 6% higher.
Rose RugRug6,0002A warm welcome underfoot: 5% more reputation from sales.
Painted VaseOn the counter7,0002A painted vase on the counter: 8% more reputation from sales.
Valley PaintingWall art8,0002Art on the wall says you're established: 15% more reputation from sales.
Shield and AxesWall shelf9,0003Arms on the wall say you know your trade: contracts pay 5% more.
Curio ShelfWall shelf10,0003A shelf of curios draws the eye: 8% more customers.
Boar TrophyWall art12,0004Adventurers love a hunting trophy: buyers stretch 5% further for bonuses they like.
Cubby DrawersFloor piece14,0005Neat drawers for your regulars' orders: contracts pay 10% more and come sooner.
Painted CubbiesFloor piece15,0005Every regular gets a colour: contracts pay 6% more.
Sea RugRug16,0006Cool blues by the door: customers accept prices 3% higher.
Oak BookcaseCabinet18,0006Old ledgers and lore on show: buyers stretch 10% further for bonuses they like.
Autumn TreePlant18,0006Autumn leaves in the corner: customers accept prices 4% higher.
Iron-bound ChestFloor piece20,0007A strongbox says business is good: pieces are worth 3% more.
Potion ShelfWall shelf22,0007Rare tonics on show: 5% chance a buyer pays over your price.
Guild CandelabraLamp24,0006The Lantern Guild's own light: 12% more customers.
Black Anvil BannerWall art24,0006The Black Anvil's colours: customers accept prices 10% higher.
Arched WindowWindow28,0008Sunlight pours in: 5% more customers.
Iron CandelabraLamp30,0008A warm, candlelit shop is trusted: pieces are worth 4% more.
Apothecary CabinetCabinet32,0009Potions and tinctures behind glass: pieces are worth 3% more.
Plum RugRug36,00010A rich man's rug: buyers stretch 6% further for bonuses they like.
Gold CandlesOn the counter40,00010Gold on the counter: customers accept prices 6% higher.
Stained Glass WindowWindow50,00010Coloured light pours in, and so do the wealthy: 8% chance a buyer pays over your price.
Royal PortraitWall art60,00012A royal sitter on your wall: 20% more reputation from sales.

Upgrades

45 upgrades, bought with gold in the Bank. Some wait on a level first. A red dot shows when you can afford one.

Shop

More shelves, more customers, bigger spenders.

UpgradeLevelsNeedsEffect
More Shelves8—One more shelf in your shop per level.
Display Tables7Reputation 16One more display spot on your tables per level, until every table in the shop is full.
Shop Sign5—15% more customers per level.
Fine Displays5Reputation 3Polished shelves and good lighting: customers will pay 8% more per level.
Shop Assistant1Reputation 2Restocks empty shelves from your armory at the recommended price, even while you're away.
Contract Broker5Reputation 4Contracts pay 10% more per level.
Bigger Contract Board2Reputation 8One more open contract per level.
Loyalty Ledger5Reputation 10Contracts from your regulars pay 10% more per level.
Haggler's Charm5Reputation 12Customers will pay 4% more per level.
Night Shift5Reputation 14Customers come 10% more often while you're away, per level.
Word of Mouth5Reputation 610% more reputation per level.
Royal Warrant3Reputation 20King Dennis visits 25% more often per level.

Workshop

Your bench, your armory, your stores.

UpgradeLevelsNeedsEffect
Master's Bench5—Better quality odds on every craft, per level.
Apprentice3Reputation 8Hire an apprentice to gather or process materials alongside you at half your pace. Level 2: they can work the same task as you, at 65%. Level 3: 75%.
Bigger Armory8—Hold 10 more crafted pieces per level.
Bigger Crates7—Doubles how much of each item a bank slot holds (500, then 1,000, 2,000 and up).
Thrifty Cuts5Level 25 in any crafting skill3% chance per level a craft uses no materials.
Salvager's Eye5Level 15 in any crafting skillSalvaging returns 10% more per level.
Steady Hands5Level 20 in any crafting skillRecipe mastery grows 10% faster per level.
Processing Line5Level 20 in any processing skillSmelting, tanning, weaving and cooking 5% faster per level.
Reforger's Kit5Level 40 in any crafting skillReforging costs 10% less gold per level.
Pattern Keeper5Level 60 in any crafting skill5% chance per level a sigil or pattern isn't used up.
Legend's Anvil5Level 85 in any crafting skillEven better quality odds on every craft, per level.

Field

Gathering, hunting and time away.

UpgradeLevelsNeedsEffect
Swift Hands10—Every skilling action is 4% faster per level.
Scholar10—+3% XP in every skill per level.
Deep Roots5—Trees, ore veins and fishing spots last 1 more action per level.
Treasure Sense5—Rare finds and pets are 10% more likely per level.
Long Rest8—Offline progress lasts 2 hours longer per level (up to 24h).
Junk Merchant1—Junk (burnt fish, monster scraps) is sold the moment you get it.
Lucky Strike5Level 15 in any gathering skill3% chance per level a gather gives double.
Woodsman's Axe5Woodcutting 10Woodcutting 5% faster per level.
Prospector's Pick5Mining 10Mining 5% faster per level.
Forager's Sickle5Mining 10Foraging 5% faster per level.
Skinner's Knife5Mining 10Skinning 5% faster per level.

Combat

Small edges in every fight.

UpgradeLevelsNeedsEffect
Training Dummy5Level 20 in your best fighting style+3% combat XP per level.
Whetstone5Level 40 in your best fighting style+2% damage per level.
Reinforced Straps5Level 40 in your best fighting style+2% max HP per level.
Bigger Pouch5Level 25 in your best fighting styleTwo more dishes in your food pouch per level.
Quick Reflexes3Level 50 in your best fighting styleYour dodge lasts 10% longer per level.
Focus Charm5Level 60 in your best fighting styleTalents recharge 2% faster per level.
Bounty Board5Level 15 in your best fighting styleBounties pay 15% more gold per level.
Trophy Room5Level 48 in your best fighting styleBeaten bosses come back 10% sooner per level.

Pets

Your pets and their nest.

UpgradeLevelsNeedsEffect
Pet Trainer5Have a pet+10% pet XP per level.
Warm Nest5Have a petMystery Eggs hatch 10% sooner per level.
Bigger Nest2Have a petRoom for one more egg in the nest per level.

Shop perks

Your shop's own perk pool: see Shop perks.