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The shop and pricing
Shelves, customers, prices, reputation, decor and upgrades.
Shelves
Put pieces out on your racks and tables and set a price. You start with 4 places; reputation adds one every 4 levels, and More Shelves and Display Tables add more, up to 26. Fill all flies each piece from your Inventory to its place. Pieces you've locked stay on display only. A shop-wide markup applies to every place you haven't priced by hand.
Customers
A customer walks in about every 60 seconds, sooner with reputation (+1% traffic a level), decor, guild perks, trophies and the Shop Sign. A new shop is the talk of the town: double the traffic at first, fading out by reputation 6. Up to 3 browse at once. Every type is as likely as the next, except King Dennis.
- Warrior — heavy gear, likes Damage, Defence, Max HP
- Ranger — medium gear, likes Accuracy, Crit chance
- Mage — light gear, likes Lifesteal, Attack Speed
- Adventurer — anything, likes Attack Speed, Max HP
- Noble — anything, likes Crit chance, Lifesteal, Attack Speed
- Knight — heavy gear, likes Damage, Defence, Crit chance
- Scholar — light gear, likes Accuracy, Lifesteal
- Merchant — anything, likes Max HP, Defence
- King Dennis — anything
King Dennis
Once in a long while King Dennis pays a royal visit, with guards, a red carpet and a fanfare, and he waits for you to watch it. He buys the most expensive piece on display and pays 2× your price.
Prices
A buyer who can afford a piece decides whether the price is fair. Priced at its worth, they almost always buy; overpriced, less often, never below 12%. A stat they want counts the piece as 30% more valuable, and price-tolerance bonuses raise the bar.
| Price vs worth | Chance they agree |
|---|---|
| 0.7× | 100% |
| 1× | 70% |
| 1.2× | 50% |
| 1.4× | 30% |
| 1.6× | 12% |
| 2× | 12% |
When a piece sells, it shows in the middle of the screen with its gold, and the coins pour into your purse.
Reputation
Every sale gives reputation, doubled for set pieces. It brings bigger spenders, more places to sell, more traffic, the regulars, shop perks every 3 levels, the Apprentice at 8 and Grand upgrade levels at 25.
Your shop pet
One of your pets can roam the shop. Each kind gives the shop its own small bonus, and you can tap it once a day for a little XP.
Trophies
Every boss you beat hangs its trophy on your wall, with a bonus for your shop. See Bosses and trophies.
Decor
Decor shows in the room and helps a little. Every piece you own keeps helping, shown or not. Pick your shop's window in Decor too.
| Decor | Spot | Cost | Rep | Effect |
|---|---|---|---|---|
| Rug | 2,500 | 0 | Somewhere to wipe your boots: 4% more customers. | |
| Plant | 3,000 | 0 | A bit of green by the door: 8% more customers. | |
| Plant | 4,000 | 1 | Blue blossom by the door: 5% more customers. | |
| On the counter | 5,000 | 1 | Candlelight on the counter: customers accept prices 6% higher. | |
| Rug | 6,000 | 2 | A warm welcome underfoot: 5% more reputation from sales. | |
| On the counter | 7,000 | 2 | A painted vase on the counter: 8% more reputation from sales. | |
| Wall art | 8,000 | 2 | Art on the wall says you're established: 15% more reputation from sales. | |
| Wall shelf | 9,000 | 3 | Arms on the wall say you know your trade: contracts pay 5% more. | |
| Wall shelf | 10,000 | 3 | A shelf of curios draws the eye: 8% more customers. | |
| Wall art | 12,000 | 4 | Adventurers love a hunting trophy: buyers stretch 5% further for bonuses they like. | |
| Floor piece | 14,000 | 5 | Neat drawers for your regulars' orders: contracts pay 10% more and come sooner. | |
| Floor piece | 15,000 | 5 | Every regular gets a colour: contracts pay 6% more. | |
| Rug | 16,000 | 6 | Cool blues by the door: customers accept prices 3% higher. | |
| Cabinet | 18,000 | 6 | Old ledgers and lore on show: buyers stretch 10% further for bonuses they like. | |
| Plant | 18,000 | 6 | Autumn leaves in the corner: customers accept prices 4% higher. | |
| Floor piece | 20,000 | 7 | A strongbox says business is good: pieces are worth 3% more. | |
| Wall shelf | 22,000 | 7 | Rare tonics on show: 5% chance a buyer pays over your price. | |
| Lamp | 24,000 | 6 | The Lantern Guild's own light: 12% more customers. | |
| Wall art | 24,000 | 6 | The Black Anvil's colours: customers accept prices 10% higher. | |
| Window | 28,000 | 8 | Sunlight pours in: 5% more customers. | |
| Lamp | 30,000 | 8 | A warm, candlelit shop is trusted: pieces are worth 4% more. | |
| Cabinet | 32,000 | 9 | Potions and tinctures behind glass: pieces are worth 3% more. | |
| Rug | 36,000 | 10 | A rich man's rug: buyers stretch 6% further for bonuses they like. | |
| On the counter | 40,000 | 10 | Gold on the counter: customers accept prices 6% higher. | |
| Window | 50,000 | 10 | Coloured light pours in, and so do the wealthy: 8% chance a buyer pays over your price. | |
| Wall art | 60,000 | 12 | A royal sitter on your wall: 20% more reputation from sales. |
Upgrades
45 upgrades, bought with gold in the Bank. Some wait on a level first. A red dot shows when you can afford one.
Shop
More shelves, more customers, bigger spenders.
| Upgrade | Levels | Needs | Effect |
|---|---|---|---|
More Shelves | 8 | — | One more shelf in your shop per level. |
Display Tables | 7 | Reputation 16 | One more display spot on your tables per level, until every table in the shop is full. |
Shop Sign | 5 | — | 15% more customers per level. |
Fine Displays | 5 | Reputation 3 | Polished shelves and good lighting: customers will pay 8% more per level. |
Shop Assistant | 1 | Reputation 2 | Restocks empty shelves from your armory at the recommended price, even while you're away. |
Contract Broker | 5 | Reputation 4 | Contracts pay 10% more per level. |
Bigger Contract Board | 2 | Reputation 8 | One more open contract per level. |
Loyalty Ledger | 5 | Reputation 10 | Contracts from your regulars pay 10% more per level. |
Haggler's Charm | 5 | Reputation 12 | Customers will pay 4% more per level. |
Night Shift | 5 | Reputation 14 | Customers come 10% more often while you're away, per level. |
Word of Mouth | 5 | Reputation 6 | 10% more reputation per level. |
Royal Warrant | 3 | Reputation 20 | King Dennis visits 25% more often per level. |
Workshop
Your bench, your armory, your stores.
| Upgrade | Levels | Needs | Effect |
|---|---|---|---|
Master's Bench | 5 | — | Better quality odds on every craft, per level. |
Apprentice | 3 | Reputation 8 | Hire an apprentice to gather or process materials alongside you at half your pace. Level 2: they can work the same task as you, at 65%. Level 3: 75%. |
Bigger Armory | 8 | — | Hold 10 more crafted pieces per level. |
Bigger Crates | 7 | — | Doubles how much of each item a bank slot holds (500, then 1,000, 2,000 and up). |
Thrifty Cuts | 5 | Level 25 in any crafting skill | 3% chance per level a craft uses no materials. |
Salvager's Eye | 5 | Level 15 in any crafting skill | Salvaging returns 10% more per level. |
Steady Hands | 5 | Level 20 in any crafting skill | Recipe mastery grows 10% faster per level. |
Processing Line | 5 | Level 20 in any processing skill | Smelting, tanning, weaving and cooking 5% faster per level. |
Reforger's Kit | 5 | Level 40 in any crafting skill | Reforging costs 10% less gold per level. |
Pattern Keeper | 5 | Level 60 in any crafting skill | 5% chance per level a sigil or pattern isn't used up. |
Legend's Anvil | 5 | Level 85 in any crafting skill | Even better quality odds on every craft, per level. |
Field
Gathering, hunting and time away.
| Upgrade | Levels | Needs | Effect |
|---|---|---|---|
Swift Hands | 10 | — | Every skilling action is 4% faster per level. |
Scholar | 10 | — | +3% XP in every skill per level. |
Deep Roots | 5 | — | Trees, ore veins and fishing spots last 1 more action per level. |
Treasure Sense | 5 | — | Rare finds and pets are 10% more likely per level. |
Long Rest | 8 | — | Offline progress lasts 2 hours longer per level (up to 24h). |
Junk Merchant | 1 | — | Junk (burnt fish, monster scraps) is sold the moment you get it. |
Lucky Strike | 5 | Level 15 in any gathering skill | 3% chance per level a gather gives double. |
Woodsman's Axe | 5 | Woodcutting 10 | Woodcutting 5% faster per level. |
Prospector's Pick | 5 | Mining 10 | Mining 5% faster per level. |
Forager's Sickle | 5 | Mining 10 | Foraging 5% faster per level. |
Skinner's Knife | 5 | Mining 10 | Skinning 5% faster per level. |
Combat
Small edges in every fight.
| Upgrade | Levels | Needs | Effect |
|---|---|---|---|
Training Dummy | 5 | Level 20 in your best fighting style | +3% combat XP per level. |
Whetstone | 5 | Level 40 in your best fighting style | +2% damage per level. |
Reinforced Straps | 5 | Level 40 in your best fighting style | +2% max HP per level. |
Bigger Pouch | 5 | Level 25 in your best fighting style | Two more dishes in your food pouch per level. |
Quick Reflexes | 3 | Level 50 in your best fighting style | Your dodge lasts 10% longer per level. |
Focus Charm | 5 | Level 60 in your best fighting style | Talents recharge 2% faster per level. |
Bounty Board | 5 | Level 15 in your best fighting style | Bounties pay 15% more gold per level. |
Trophy Room | 5 | Level 48 in your best fighting style | Beaten bosses come back 10% sooner per level. |
Pets
Your pets and their nest.
| Upgrade | Levels | Needs | Effect |
|---|---|---|---|
Pet Trainer | 5 | Have a pet | +10% pet XP per level. |
Warm Nest | 5 | Have a pet | Mystery Eggs hatch 10% sooner per level. |
Bigger Nest | 2 | Have a pet | Room for one more egg in the nest per level. |
Shop perks
Your shop's own perk pool: see
Shop perks.
What links here (36)
Customers: Adventurer · Knight · Mage · Merchant · Noble · Ranger · Scholar · Warrior
Decor: Apothecary Cabinet · Arched Window · Autumn Tree · Black Anvil Banner · Bluebell Tree · Boar Trophy · Cubby Drawers · Curio Shelf · Gold Candles · Guild Candelabra · Iron Candelabra · Iron-bound Chest · Oak Bookcase · Olive Rug · Painted Cubbies · Painted Vase · Plum Rug · Potion Shelf · Potted Plant · Rose Rug · Royal Portrait · Sea Rug · Shield and Axes · Silver Candles · Stained Glass Window · Valley Painting
Guides: Getting started
Skills: Shop

ShopHaven Idle
More Shelves
Shop Sign
Contract Broker
Bigger Contract Board
Master's Bench
Bigger Armory
Processing Line
Swift Hands
Deep Roots
Treasure Sense
Prospector's Pick
Forager's Sickle
Skinner's Knife
Training Dummy
Reinforced Straps
Quick Reflexes
Focus Charm
Pet Trainer
Warm Nest