Tide Imp
A level 42 monster of
Tidecrypt. It takes 25% more from Sorcery, and you land more often.
Health and max hit are at your own level. Each level you're below it adds 4% health, 5% damage and 2% defence; below you it never drops under a few of your hits.
Evolving
It starts as the Tide Sprite. Beat it 150 times and it evolves for good into the Tide Imp; 600 times and it becomes the Tide Fiend. Each form is tougher, but worth more:
| Form | Kills | Health | Damage | Gold | Rare odds |
|---|---|---|---|---|---|
Tide Sprite | 0 | ×1 | ×1 | ×1 | ×1 |
Tide Imp | 150 | ×1.4 | ×1.1 | ×1.5 | ×1.3 |
Tide Fiend | 600 | ×1.9 | ×1.25 | ×2.2 | ×1.6 |
Drops
| Item | Qty | Chance per kill |
|---|---|---|
Bones | 1 | 20% (1 in 5) |
Rare drops
| Item | Chance per kill |
|---|---|
Tidecrypt Sigil | 0.083% (1 in 1,200) |
Drowned Skull | 0.4% (1 in 250) |
Tidal Claw | 0.067% (1 in 1,500) |
Abyssal Egg | 0.017% (1 in 6,000) |
Rare odds rise with evolved forms, the Treasure Sense upgrade, Combat perks and some pets.
Champions
Every 12–18 kills, the next monster is a champion: 3× the health, 200% harder hits and a wind-up like a boss's, for 3 loot rolls, 4× the rare odds and 4× the gold.
Its baby
Now and then one you beat leaves its baby hiding under the rubble. Lift it gently and it's yours: the
Tide Imp. See Pets.
What links here (13)
Guides: Evolving monsters
Items: Abyssal Egg · Baby Tide Imp · Bones · Drowned Skull · Tidal Claw · Tidecrypt Sigil
Pets: Tide Imp
Gear sets: Tidecaller · Tideplate · Wavestrider
Monster traits: Evasive
Hunting zones: Tidecrypt

ShopHaven Idle
Tide Sprite
Tide Imp
Tide Fiend
Bones
Tidecrypt Sigil
Drowned Skull
Tidal Claw
Abyssal Egg